The aim of this project for the entire block was to create a game/animation pair under a single theme that had to be suitable under education/social.
I was comfortable working with this aim and as a combined project as I felt it added more purpose to the assignments. It was simple and effective.
It was straightforward enough and easy to organise which can be seen on my blog. I felt like planning for the animation part in particular went best, but the game was the better of the two for a final product. Overall, the written work is perhaps what went best.
What didn’t go so well was the creation of the final products. I hadn’t ever used textadventures nor am I good at animation in general so both final products for both elements were lacking. This could have been changed with spending more time or getting to know the software and my own abilities better.
Working this way did make sense because tying individual units together added a consistent purpose/final goal which – to me – made it seem less like work/tasks/meeting outcomes and more like how it might work outside a college environment.
Next time, I’d like to focus more of the final products and less on the written work (blog) in between mostly to bridge the gap in quality.
What could the tutors do better? I felt it was all relatively organised and worked out fine but I would have preferred it if for all these classes, if everything we had to do was laid out at the very start (like worksheets) as opposed to being given them as time went on. Otherwise, I don’t think anything should have been different.