2nd experimentation with 3D character. I would say this looks more like a stick man than a 3D model but it shows variation in approach/method/technique when designing in 3DS MAX. This isn’t the final model for this experimentation and I fully intend to develop this one a bit more. Maybe reduce torso size.
Further experimentation could perhaps meet both the 1st and 2nd experimentation together and meet in the middle in their designs. I also wouldn’t mind looking into how to take the 1st design further.