Timing

Timing is vital in animation to make it look as realistic as possible. Timing has to be used correctly on an object, such as a bouncing ball, to apply correct laws of physics. If the ball falls too fast or too slow (when the context of the animation doesn’t require it to do so), it can appear sloppy or incorrect.

Timing also helps with allowing viewers to determine the weight of an object as well as emotions of a character.

croquet

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