(b) Design a template to be used when developing a character.

– Name: Shai

– Date of Birth: 3020 AD –  Late Twenties.

– Appearance: square face

-Eye Colour: brown

-Hair Style/Colour: longer/shaggy hair – brown.

-Facial Features: long nose, larger lips and flat-ish face.

-Modifications: none.

-Height: 6″ 3′

-Weight: 13 stone

-Proportions: wide shoulder/built, but slim and healthy.

-Skin Colour: tan/brown

-Notable Features: long nose.

-Posture/Walk: long strides, like a military style walk.

– Birthplace/country/town: In a unspecified town on the surface. Currently lives in an unspecified location presumable in what we know as the middle east.

– Education/Training/Occupation: Trained as part of the military and now ranks in a high position controlling a lot of their troops.

– Family Background/History (living/deceased family members, relationships, names, brief descriptions of secondary characters, their role in the story, income etc): Only child living with parents. His mother is stay-at-home and his father works in a similiar (but now retired) job to his son, Shai.

– Personality (soft, angry, happy, likable, dislikeable, snobby, etc. List any relevant traits as well as relevant reasons why they are this way): A sour, angry personality reflecting his job roles as a leader of individuals. He is impatient and not willing to bend rules.

– Morality (good/evil): Evil through and through, but doesn’t necessarily know he is doing evil.

Religion – fictional or non-fictional): No religious beliefs in this futuristic world.

– Goals (what do they wish to achieve and how is this relevant to the gameplay): Wishes to maintain control and please the leader/president. This is relevant because through this, he pursues the main character who is in the process of defying all rules implemented in their bunker/home.

– Achievements (what has your character done so far in the sense of notability): Led his men to success of various missions on the surface, training various individuals and being commended by their president.

– Strong Points (combat, word play, common sense, etc): Great combat and education.

– Weaknesses (“   “    “    “): his weakness is his emotions – or lack of.

-Current Mental State (By current, I mean at the beginning of the games/characters journey): Determined, angered, riled.


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